Sources for video clips include news and sporting events,
historical videos, music videos, television programs, film
trailers and vlogs. Web video in its current form
distinguishes itself from what is mostly known as video on
demand mainly in terms of technology, interface and cost for
the user. The current hype in online video viewing only arose
when sites were introduced that offered free hosting for the
high-bandwidth content and the possibility to easily integrate
these into personal Blogs or websites. This enabled online
videos to cross over into the mainstream. The arrival of these
sites also gave rise to more widespread use of the name web
video. Video on demand however, is more closely associated
with paid content of film studios, online video stores and
cable providers. Video on demand also specifically references
videos that start at a moment of the user's choice, as opposed
to streaming, multicast and webcams in which the data is sent
to the user live by a server.
There are streaming video technologies and ones that must be
downloaded completely before playing can begin. There are
several competing formats for video playback including Flash
Video, Quick Time, Windows Media Player 10, and MPEG 4.
Streaming Vs Progressive Download
Streaming media is multimedia that is constantly received by,
and normally presented to, an end-user while it is being
delivered by a streaming provider (the term "presented" is
used in this article in a general sense that includes audio or
video playback). The name refers to the delivery method of the
medium rather than to the medium itself. The distinction is
usually applied to media that are distributed over
telecommunications networks, as most other delivery systems
are either inherently streaming (e.g. radio, television) or
inherently non-streaming (e.g. books, video cassettes, audio
CDs). The verb 'to stream' is also derived from this term,
meaning to deliver media in this manner.
IPTV (Internet Protocol Television) is a system where a
digital television service is delivered using Internet
Protocol over a network infrastructure, which may include
delivery by a broadband connection. A general definition of
IPTV is television content that, instead of being delivered
through traditional broadcast and cable formats, is received
by the viewer through the technologies used for computer
networks. For residential users, IPTV is often provided in
conjunction with Video on Demand and may be bundled with
Internet services such as Web access and VoIP. The commercial
bundling of IPTV, VoIP and Internet access is referred to as
"Triple Play" service (when these three are offered with
mobility, the service is referred to as "Quadruple Play").
IPTV is typically supplied by a service provider using a
closed network infrastructure. This closed network approach is
in competition with the delivery of TV content over the public
Internet, called Internet Television. In businesses, IPTV may
be used to deliver television content over corporate LANs.
The term P2PTV refers to peer-to-peer (P2P) software
applications designed to redistribute video streams in real
time on a P2P network; the distributed video streams are
typically TV channels from all over the world but may also
come from other sources. The draw to these applications is
significant because they have the potential to make any TV
channel globally available.
Video blog
A video blog, sometimes shortened to vlog is a blog that
comprises video. Regular entries are typically presented in
reverse chronological order and often combine embedded video
or a video link with supporting text, images, and other
metadata.
Webcasting
A webcast is a media file distributed over the Internet using
streaming media technology. A webcast may either be
distributed live or on demand. Essentially, webcasting is
“broadcasting” over the Internet. The generally accepted use of
the term webcast is the "transmission of linear audio or video
content over the Internet". A webcast uses streaming media
technology to take a single content source and distribute it
to many simultaneous listeners/viewers. |
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The largest "webcasters" include existing radio and TV
stations who "simulcast" their output, as well as a multitude
of Internet only "stations". The term webcasting is usually
reserved for referring to non-interactive linear streams or
events.
Rights and licensing bodies offer specific "webcasting
licenses" to those wishing to carry out Internet broadcasting
using copyright material.
Webcasting is also used extensively in the commercial sector
for investor relations presentations (such as Annual General
Meetings), in E-learning (to transmit seminars), and for
related communications activities. However, webcasting does
not bear much, if any, relationship to the idea of web
conferencing which is designed for many-to-many interaction.
The ability to webcast using cheap/accessible technology has
allowed independent media to flourish. There are many notable
independent shows that broadcast regularly online. Often
produced by average citizens in their homes they cover many
interests and topics. Webcasts relating to computers,
technology, and news are particularly popular and many new
shows are added regularly.
Peercasting is a method of multicasting streams, usually audio
and/or video, to the Internet via peer-to-peer technology. It
can be used for commercial, independent, and amateur
multicasts. Unlike traditional IP Multicast, peercasting can
facilitate on-demand content delivery.
It usually works by having peers automatically relay a stream
to a couple more peers, and the P2P network helping peers find
a relay for a specified stream to connect to. However, this
suffers from poor quality of service during times when relays
disconnect or peers need to switch to a different relay.
Another solution used is minute swarming, wherein a live
stream is broken up into minute length files that are swarmed
via P2P software such as BitTorrent, Coral, or Dijjer.
However, this suffers from excessive overhead for the
formation of a new swarm every minute.
A new solution is to stripe a live stream into multiple
substreams, akin to RAID striping. Forward error correction
and timing information is applied to these substreams such
that the original stream can be reformed using at least all
but one of the substreams (fountain codes are an efficient way
to make and combine the substreams). In turn, these streams
are relayed using the first method.
Another solution is to permit clients to connect to a new
relay and resume streaming from where they left off by their
old relay. Relays would retain a back buffer to permit clients
to resume streaming from anywhere within the range of said
buffer. This would essentially be an extension to the Icecast
protocol.
Interactivity
Interactivity Interfaces, Tools, games, diagrams,
presentations, neat features.
While catchy graphics can make your site attractive and get
the viewer's interest, some graphics may have a negative
effect on your site. For every 10 seconds it takes for your
graphics to load before your page contents can be seen, you
risk losing 20% of your remaining viewers. The best advice is
that before deciding how many graphics to use on your business
Web site, consider your audience and their bandwidth
connection to the Internet. Some markets still have 56k
modems, while higher end demographics use cable modems and DSL
connections.
Distributing
We use keyword phrases in your video titles and descriptions
as this is how the search engines will index your video. Most
videos show up in Google's result pages within 1-2 hours of
submission.
Rather than submit your video to every online content site, we
can use Tube Mogul or Traffic Geyser for you. Tube Mogul is
free and Traffic Geyser is $99 per month. |